Pokémon TCG · me5 · 2026-07-17
Pitch Black — Elite Trainer Box — Pokémon Center (11 packs)
Where the value comes from
| Tier | Odds / pack | Avg card value | EV / pack | Priced | P(≥1) / product |
|---|---|---|---|---|---|
| Double Rare | 21.0% | $1.18 | $0.25 | 92.5% | |
| Ultra Rare | 8.3% | $6.16 | $0.51 | 61.4% | |
| Illustration Rare | 11.0% | $5.17 | $0.57 | 72.3% | |
| Special Illustration Rare | 1.3% | $82.50 | $1.03 | 12.9% | |
| Mega Hyper Rare | 0.1% | $181.76 | $0.16 | 1.0% | |
| Bulk / regular cards | 58.3% | ≈ $0.01 | — | — |
Expected hits per product: 4.58 (counting every tier the pull-rate table enumerates). The Bulk / regular cards row is the rest of a pack — commons, uncommons and plain rares worth about a cent — shown so the odds add up to the whole pack.
What are the odds you profit?
EV is the average; this is the distribution. 20,000 simulated openings of this exact product, using the same sources, odds and prices as everything above.
Same assumptions as the EV: odds are uniform within each tier (real sets short-print their biggest chases, so true odds are usually a touch worse than this), cards sell at today's market price, and selling costs nothing. Read it as a ceiling, not a promise.
Chase cards
18 priced · biggest hits firstEach tile: card value (top-right), then the odds of pulling that exact cardfrom a single pack — shown as “1 in N packs” and as a percentage (the same number, two ways). Per-card odds assume every card in a tier is equally likely — no public data quantifies short prints. See methodology.
Is it worth grading?
PSA US fees, approx · Jul 2026What a PSA 10 sells for vs the raw price plus PSA's fee — the upside if the card grades a 10. The odds of actually getting a 10 are a separate column, still pending.
| Card | Raw | PSA fee | PSA 10 value | Net if 10 | Chance of 10 |
|---|---|---|---|---|---|
| Mega Darkrai ex #116 | $236.21 | $79.99 (Regular) | $1,451.08 | +$1,134.89 | — |
| Mega Darkrai ex #120 | $181.76 | $149.00 (Express) | $2,269.61 | +$1,938.86 | — |
| Morpeko ex #117 | $92.56 | $79.99 (Regular) | $750.00 | +$577.45 | — |
| Mega Zeraora ex #114 | $58.24 | $79.99 (Regular) | $760.00 | +$621.78 | — |
| Mega Chandelure ex #115 | $43.79 | $79.99 (Regular) | — | — | — |
| Gwynn #119 | $34.35 | $79.99 (Regular) | — | — | — |
| Gladion's Final Battle #118 | $29.83 | $79.99 (Regular) | — | — | — |
| Misty's Vitality #111 | $18.39 | $79.99 (Regular) | — | — | — |
| Slowbro #90 | $15.07 | $79.99 (Regular) | — | — | — |
| Mega Darkrai ex #101 | $12.92 | $79.99 (Regular) | $400.00 | +$307.10 | — |
Net if 10= PSA 10 value − raw − fee, the gain assuming a perfect grade (an upper bound — most cards won't 10). Chance of 10is this card's own PSA population — of every copy graded, the share that came back a 10 — and it drives the graded EV toggle instead of one flat assumption. Read it as a ceiling, not a coin flip: it counts cards people CHOSE to submit, which skews toward good copies, and a card pulled from a pack today may fare worse. A “—” means too few graded copies to quote. PSA 10 prices come from Scrydex and PokemonPriceTracker. Fees exclude shipping and use the cheapest PSA tier for each card's declared (graded) value. PSA paused its cheaper Value tiers in June 2026 under a grading backlog, so Regular ($79.99) is the current floor — grading a card much under ~$100 rarely makes sense.
How many packs for…
No number of packs guarantees it.
TCGplayer Authentication Center study, read directly from the primary article (Peter Day, published 2026-07-21 for the 2026-07-17 release): more than 4,000 Pitch Black booster packs opened, per-tier rates with 95% confidence intervals computed by normal approximation - Double Rare 21.02% +/-1.21, Ultra Rare 8.30% +/-0.82, Illustration Rare 11.01% +/-0.93, Special Illustration Rare 1.25% +/-0.33, Mega Hyper Rare 0.09% +/-0.09. TCGplayer's own reading: the rates are effectively identical to the earlier Mega Evolution Series sets (Phantasmal Flames, Perfect Order, Chaos Rising), which are all similar sizes, so odds on a specific card at a given rarity are near-identical across the four. The Mega Hyper Rare interval (+/-0.09 on 0.09%) is as wide as the estimate itself - at roughly 1 in 1,081 packs this tier is barely resolved by a 4,000-pack sample, so treat that single card's rate as the loosest number in the table. One Mega Hyper Rare card; no ACE SPEC or regular Hyper Rare tier.
- ! No market price available — ROI is computed against MSRP.
Market price history
No history yet. The chart fills in as the daily price job accumulates snapshots.