Pull rates are community estimates, not official odds — every EV here is a projection, not a promise.

Magic: The Gathering · blb · 2024-08-02

BloomburrowPlay Booster Box (36 packs)

Sources
Expected value
$99.39
$2.76 per pack × 36
Retail (MSRP)
$179.64-44.7%
if you can find it at retail price
Current market
$142.99-30.5%
hand-tracked 2026-02-10 — Amazon (via camelcamelcamel 2026 low), 2026-02-10

Where the value comes from

TierOdds / packAvg card valueEV / packP(≥1) / product
Rare86.5%$1.72$1.48100.0%
Mythic Rare13.5%$6.03$0.8199.5%

Expected hits per product: 36.00 (counting every tier the pull-rate table enumerates).

What are the odds you profit?

EV is the average; this is the distribution. 20,000 simulated openings of this exact product, using the same sources, odds and prices as everything above.

7.6%
beat today's market price
0.9%
beat retail (MSRP)
$96.82
median opening
$137.75
luckiest 1 in 10 opens above

Same assumptions as the EV: odds are uniform within each tier (real sets short-print their biggest chases, so true odds are usually a touch worse than this), cards sell at today's market price, and selling costs nothing. Read it as a ceiling, not a promise.

Chase cards

11 priced · biggest hits first
Three Tree City$27.26
Three Tree City #260
Rare
1 in 69 packs1.4%
Maha, Its Feathers Night$22.05
Maha, Its Feathers Night #100
Mythic Rare
1 in 148 packs0.68%
Lumra, Bellow of the Woods$20.58
Lumra, Bellow of the Woods #183
Mythic Rare
1 in 148 packs0.68%
Ral, Crackling Wit$12.84
Ral, Crackling Wit #230
Mythic Rare
1 in 148 packs0.68%
Ygra, Eater of All$11.94
Ygra, Eater of All #241
Mythic Rare
1 in 148 packs0.68%
Dawn's Truce$8.08
Dawn's Truce #9
Rare
1 in 69 packs1.4%
Innkeeper's Talent$7.89
Innkeeper's Talent #180
Rare
1 in 69 packs1.4%
Caretaker's Talent$7.88
Caretaker's Talent #6
Rare
1 in 69 packs1.4%
Season of Gathering$6.52
Season of Gathering #192
Mythic Rare
1 in 148 packs0.68%
Rottenmouth Viper$5.14
Rottenmouth Viper #107
Mythic Rare
1 in 148 packs0.68%
Artist's Talent$5.13
Artist's Talent #124
Rare
1 in 69 packs1.4%

Each tile: card value (top-right), then the odds of pulling that exact cardfrom a single pack — shown as “1 in N packs” and as a percentage (the same number, two ways). Per-card odds assume every card in a tier is equally likely — no public data quantifies short prints. See methodology.

Special-treatment cards

35 shown · not counted in EV
Lumra, Bellow of the Woods$764.14
Lumra, Bellow of the Woods #343
Mythic Rare
Baylen, the Haymaker$412.83
Baylen, the Haymaker #345
Rare
Ral, Crackling Wit$359.81
Ral, Crackling Wit #353
Mythic Rare
Camellia, the Seedmiser$244.41
Camellia, the Seedmiser #346
Rare
Vren, the Relentless$226.66
Vren, the Relentless #354
Rare
Alania, Divergent Storm$184.80
Alania, Divergent Storm #344
Rare
Gev, Scaled Scorch$169.68
Gev, Scaled Scorch #349
Rare
Mabel, Heir to Cragflame$154.62
Mabel, Heir to Cragflame #351
Rare
Zoraline, Cosmos Caller$127.37
Zoraline, Cosmos Caller #355
Rare
Finneas, Ace Archer$127.16
Finneas, Ace Archer #348
Rare
Muerra, Trash Tactician$120.11
Muerra, Trash Tactician #352
Rare
Clement, the Worrywort$98.67
Clement, the Worrywort #347
Rare
Kastral, the Windcrested$96.99
Kastral, the Windcrested #350
Rare
Lumra, Bellow of the Woods$59.31
Lumra, Bellow of the Woods #342
Mythic Rare
Three Tree City$56.56
Three Tree City #339
Rare
Three Tree City$44.68
Three Tree City #340
Rare
Three Tree City$42.80
Three Tree City #338
Rare
Three Tree City$42.77
Three Tree City #337
Rare
Lumra, Bellow of the Woods$38.01
Lumra, Bellow of the Woods #293
Mythic Rare
Maha, Its Feathers Night$31.75
Maha, Its Feathers Night #289
Mythic Rare
Ygra, Eater of All$18.12
Ygra, Eater of All #294
Mythic Rare
Ral, Crackling Wit$17.07
Ral, Crackling Wit #341
Mythic Rare
Dawn's Truce$12.56
Dawn's Truce #295
Rare
Dragonhawk, Fate's Tempest$9.71
Dragonhawk, Fate's Tempest #291
Mythic Rare
Rottenmouth Viper$9.31
Rottenmouth Viper #290
Mythic Rare
Season of Gathering$8.73
Season of Gathering #286
Mythic Rare
Beza, the Bounding Spring$8.55
Beza, the Bounding Spring #287
Mythic Rare
Eluge, the Shoreless Sea$8.05
Eluge, the Shoreless Sea #288
Mythic Rare
Helga, Skittish Seer$7.50
Helga, Skittish Seer #332
Mythic Rare
Glarb, Calamity's Augur$6.99
Glarb, Calamity's Augur #331
Mythic Rare
Mockingbird$6.97
Mockingbird #305
Rare
Valley Floodcaller$6.92
Valley Floodcaller #308
Rare
Season of Weaving$6.09
Season of Weaving #283
Mythic Rare
Kitsa, Otterball Elite$5.36
Kitsa, Otterball Elite #304
Mythic Rare
Stormsplitter$5.16
Stormsplitter #319
Mythic Rare

Premium special-art printings — showcase/borderless prints, ultra-secret SARs and the like. They’re the set’s headline chases but pulled far below any rate public data quantifies, so they’re shown here for reference and deliberately excluded from the EV above.

Is it worth grading?

PSA US fees, approx · Jul 2026

What a PSA 10 sells for vs the raw price plus PSA's fee — the upside if the card grades a 10. The odds of actually getting a 10 are a separate column, still pending.

CardRawPSA feePSA 10 valueNet if 10Chance of 10
Three Tree City #260$27.26$79.99 (Regular)
Maha, Its Feathers Night #100$22.05$79.99 (Regular)
Lumra, Bellow of the Woods #183$20.58$79.99 (Regular)
Ral, Crackling Wit #230$12.84$79.99 (Regular)
Ygra, Eater of All #241$11.94$79.99 (Regular)

Net if 10= PSA 10 value − raw − fee, the gain assuming a perfect grade (an upper bound — most cards won't 10). Chance of 10is this card's own PSA population — of every copy graded, the share that came back a 10 — and it drives the graded EV toggle instead of one flat assumption. Read it as a ceiling, not a coin flip: it counts cards people CHOSE to submit, which skews toward good copies, and a card pulled from a pack today may fare worse. A “—” means too few graded copies to quote. PSA 10 prices come from Scrydex and PokemonPriceTracker. Fees exclude shipping and use the cheapest PSA tier for each card's declared (graded) value. PSA paused its cheaper Value tiers in June 2026 under a grading backlog, so Regular ($79.99) is the current floor — grading a card much under ~$100 rarely makes sense.

How many packs for…

48 packs for a 50% chance
159 packs for a 90% chance

No number of packs guarantees it — that is what a -30.5% market ROI pays for.

Pull-rate data

LOWn undisclosedsource ↗

Modern Magic Play Booster (14 cards). Unlike Pokémon/One Piece, WotC discloses the collation, so this is closer to official than community estimate — but it is still modelled and capped at LOW confidence for the reasons below. Structure used: ~7 commons + ~3 uncommons per pack (guaranteed slots), one guaranteed rare-or-mythic slot (mythic ~13.5% of the time), plus a wildcard slot and a traditional-foil slot that each occasionally add another rare/mythic. This model uses the one guaranteed rare-or-mythic slot directly (rare 0.865, mythic 0.135). The wildcard slot and the traditional-foil slot each add roughly another ~0.2 rares/mythics per pack on average — those are NOT modelled here (the modelled hit slots sum to 1.0 per pack by construction), so this pack EV is deliberately CONSERVATIVE / understated by that amount. IMPORTANT approximations: (1) special treatments — showcase, borderless, extended-art — are folded into the flat common/uncommon/rare/mythic tiers with a uniform-within-tier assumption, which OVERSTATES the odds of the specific expensive alt-treatment prints; (2) prices are the NON-FOIL TCGplayer market price (via Scryfall) — a pack's guaranteed slots are all non-foil; the single foil slot's extra value is not added to EV (conservative). Only cards Scryfall marks booster:true are counted, so promos, box-toppers and Commander-deck cards are excluded. Net effect is a rough, indicative pack EV, not a precise one.

Market price history

No history yet. The chart fills in as the daily price job accumulates snapshots.